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This PR addresses several critical issues in the OfflineAISystem implementation that were causing iOS build failures: 1. Fixed model cache handling by properly storing raw pointers instead of shared_ptr objects 2. Removed duplicate LoadScriptTemplates function definition by renaming one to GetTemplateCache 3. Added proper declaration for GetTemplateCache in the header file 4. Improved variable analysis code in script debugging with more robust checking These fixes ensure the iOS build completes successfully while maintaining the functionality of the AI system, including online connectivity for AI model training as requested.
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I've fixed the iOS build issues in the OfflineAISystem implementation. Here's a summary of the specific changes: 1. Fixed model cache storage and access// Changed from storing shared_ptr objects directly:
m_modelCache["script_generator"] = scriptGenerator;
// To properly storing raw pointers:
m_modelCache["script_generator"] = scriptGenerator.get();And fixed the corresponding GetModel() method: // Old implementation tried to call get() on something that wasn't a shared_ptr
return it->second.get();
// New implementation correctly uses the stored raw pointer
return it->second;2. Fixed duplicate method definition
3. Improved variable analysis in script debugging
These changes ensure the iOS build completes successfully while maintaining all the functionality of the AI system, including online connectivity for model training as requested. I verified through test compilation that the fixed file now builds cleanly with no errors or warnings, even with strict compilation flags. |
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This PR addresses several critical issues in the OfflineAISystem implementation that were causing iOS build failures:
These fixes ensure the iOS build completes successfully while maintaining the functionality of the AI system, including online connectivity for AI model training as requested.
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